The Contagion/The Hierodule Plague


Death and the Ill Contessa The Contagion, or Hierodule Plague, as it's popularly called, struck the Iron Autocracy and Sasiru Kian long ago, giving rise to physical and mental mutants belonging to the Lines Metavitae. It struck the Cognoterre when the renegade asura-kevalin Tocair's lab was destroyed. The plague is quite contagious—it can be released by a hierodule by biting a victim, or by a coryphei by entering the victim's mind#151;and incurable. Victims are often killed or driven insane during the course of the disease, and tend to be shunned by the healthy. The agony of a victim during the development period is known to be enough to summon a mendicant, usually with terrible results. The plague only strikes sentient creatures.

Day 1: Victim contracts chills and fever
Day 2:  Headaches and nausea cause a -2 to all combat/dex rolls
Day 3:  Headaches and nausea continue
Day 4:  Weariness, muscle soreness - lasts 2 days, reduces speed 50%
Day 5:  Muscle soreness continues IF THE PLAGUE IS OF THE HIERODULE VARIETY, SEE BELOW. IF IT IS OF THE CORYPHEI VARIETY, THE VICTIM BEGINS DEVELOPING AND MANIFESTING PSIONIC POWERS.
Day 6:  Skin itches and burns all day
Day 7:  Skin slowly changes color:
1-15 Red
16-36 Pale white
37-53 Greenish pallor
54-74 Grey
75-00 Jet black
Day 8:  30% victim's head hair falls out
Day 9:  30% victim's body hair falls out
Day 10:  20% victim craves blood (if so, then 40% victim turns to cannibalism)
Day 11:  Vision blurs and eyes burn. Sight reduced 50%, -1 on combat/sight rolls for 24 hours. 70% chance of ultravision at end of day (60'). If so, eyes are amber and reflect the light.
Day 12:  30% skin crawls and begins to change over next two days:
1-30 Lumpy with odd bumps and growths, AC 5, add 40 lbs
31-50 Thick, leathery skin, AC 6, add 30 lbs
61-78 Fine scales, AC 8, add 20 lbs
79-90 Plate-like exoskeleton, AC 2, add 60 lbs
90-00 Skin becomes transparent
Day 13:  40% victim's teeth fall out, replacements growing in immediately over next 4 days:
1-40 Sharp, pointy teeth
41-60 Fangs (1d6 damage)
61-80 Backward-pointing teeth, 2d4 rows
81-00 Extendable ("alien") internal jaw (1d6 damage)
Day 14:  40% fingernails loosen and fall out of hands. Over the day claws (1d6 damage) grow in
Day 15:  Muscles ache, -2 on all combat/dex rolls. Next day victim's strength increases:
1-40 +2 (max 18.00)
41-60 +3 (max 18.00)
61-80 +4 (max 18.00)
81-00 +5 (max 18.00)
Day 16:  70% victim gains one of the following:
1-15 Phobia
16-36 +2 on all saves
37-53 +2 on lowest stat (18 max)
54-74 Severe allergy
75-00 Mild insanity
Day 17:  Victim aches and experiences excruciating growth pains:
1-5 Add 150 lbs to weight
6-10 Add 3 inches and 10 lbs
11-15 Add 6 inches and 20 lbs
16-20 Add 8 inches and 30 lbs
21-25 Add 10 inches and 40 lbs
26-35 Add 1 foot and 50 lbs
36-45 Add 1 foot, 3 inches and 60 lbs
46-60 Add 1 foot, 6 inches and 75 lbs
61-70 Add 1 foot, 9 inches and 90 lbs
71-75 Add 2 feet, 100 lbs
76-80 Add 2 feet, 6 inches and 120 lbs
81-85 Add 3 feet and 150 lbs
86-90 Add 4 feet and 200 lbs
91-95 Add 5 feet and 250 lbs
96-00 Add 6 feet and 300 lbs
Day 18:  80% victims gain one of the following:
1-37 Resistance to fire; immune to fire-based attacks
38-59 Resistance to cold; immune to cold-based attacks
60-88 Ability to breath water (gills)
89-00 Resistance to acid; immune to acid-based attacks
Day 19:  30% victim's head aches and by end of day victim gains one of the following:
1-37 Sonar hearing
38-59 Deaf
60-88 Very sensitive olfactory sense
89-00 No sense of smell
Day 20:  Victim's head hurts. Roll insanity as follows:
1-26 None
27-55 Phobia
56-80 Neurosis
81-90 2 phobias
91-00 Active disorder
Day 21:  60% victim's bones ache and change over the day:
1-26 Elongated fingers (weapon grips must be custom-made)
27-55 Prehensile toes
56-80 Tail (1:prehensile, 2:tufted, 3:scaled, 4:spiked)
81-90 Second, translucent eyelids (protect vs. water, dust, wind, etc.)
91-00 Tentacles (1:left arm, 2:right arm, 3:chest, 4:left leg, 5:right leg, 6:shoulders)
Day 22:  Victim is nauseous and cannot move all day
Day 23:  70% victim's body aches, and victim suffers one of the following:
1-26 Grow small horns on forehead (1d6 damage)
27-55 Grow retractable claws (1d8 damage)
56-80 Lose one sensory organ (1:eyes, 2:ears, 3:nose, 4:mouth)
81-90 Feet mutate into cloven hooves
91-00 Grow reptilian wings; body alters to adapt. 12" flight, lose 1/6 hp and 1/3 weight
Day 24:  60% victim's skin and eyes burn:
1-30 Photosensitive; vision reduces by half during day, victim tends to burn
31-60 Near-sighted; vision reduced by half
61-00 Far-sighted; near vision blurred, other vision multiplied by half
Day 25:  50% victim's head aches and victim suffers one of the following:
1-26 -1 on intelligence
27-55 -1 on wisdom
56-80 +1 on intelligence (no max)
81-90 +1 on wisdom (no max)
91-00 +2 on intelligence
Day 26:  Victim nauseous and in extreme physical pain. 80% chance victim acquires one of the following:
1-26 Malleable bones; can shapechange into one type of normal animal
27-55 Teleport, no error; once a day
56-80 Breath weapon 1d10 twice a day (1:stomach acid, 2:flame, 3:contact poison, 4:inhalant poison - gas cloud)
81-90 Bioregeneration; heals self for 1-8 hp each hour
91-00 Healing touch; heals others for 1-8 hp each hour
Day 27:  Victim still nauseous and immobilized. 5% victim dies.
Day 28:  Victim still nauseous and immobilized. If victim died yesterday, 20% victim rises from the dead as undead (can be turned, takes no damage from normal weapons doing puncturing or crushing damage, poison, extreme cold)
Day 29:  Victim begins to feel better and extremely hungry. 50% victim acquires one of the following:
1-30 Must eat twice normal amount of food
31-60 Only needs half normal amount of food
61-00 Cannot ingest cooked food; must be raw. Created products such as bread, distilled alcohol, etc. causes vomiting.
Day 30:  Victim feels fine but a little tired. Last day victim can be cured before changes are permanent. Victim feels fine hereafter.