

There are three types of decks common to the Cognoterre: Pattern, True and Portrait. Pattern decks are used for card-games and by the Tzingane for fortune-telling; they have symbolism, but no innate magic. True decks were invented in DR 12 by a human artist named Altair Lark, who reputedly created six decks before his death. True decks are magical cards that affect one's fate, divided into 13 Archetypes, 5 Elders and 4 Swords. The Archetypes are about equally divided into beneficial and harmful effects, the Elders have powerful but neutral effects, and the Swords have limited but useful effects. True decks vanish after use, only to reappear elsewhere. Currently, one such deck exists in Mynedd Palace, one is rumored to exist in the House of the Three Oaks, and one is known to have been destroyed in DR 246 with the destruction of Vathnana by Reis Grim.
The gift of drawing Portrait cards comes with birth, and cannot be learned or taught. Portrait cards are typically ivory, often gilded and gem-set, as well. Portrait cards allow the viewer to mentally contact, summon or travel to the depicted person. An occasional Portrait goes Wild, and such cards can be used to trap the depicted person's soul inside the card.
Despite the vast amount of mystery and obfuscation that surrounds the creation of portrait cards, the actual mechanism is quite simple. All that creating a portrait card requires is the innate ability (determined at birth), the nonweapon proficiency of artistic ability - painting, and a knowledge of the lineature arcanum, or the matrix. The portraitist must concentrate on the matrix and successfully make an artistic ability roll to create the card. Then, the portraitist must make a constitution roll. Success means nothing happens; failure means the portraitist loses 1 point of constitution, which cannot be restored or otherwise regained by any means. The portraitist loses the ability to create such cards at constitution 3.
Portrait cards are usually drawn on ivory bases for permanency, but there is really no need to use special pigments or plaques. The most widely referenced author on the subject, the mage Caphas Jast, set down a complex and entirely unecessary description of the process entitled "On Portraiture," inside his tome The Labyrinth of Thaumaturgy.
Lixiviate the segregated nystulian tinctures a fortnight with an admixture of the artisan's essence sanguine, macerated cephalophage, brine and pulverated chrysoprase. Netherside the iconic palingenesis, incise the lithoglyph (the sideral lineature arcane) in acromatic acid on oblong denticle ivory expropriated from the remorhaz (or any extra-Attrahent denizen). Delineate the facsimile with taciturnity and celerity henceforth; adhibit the pigments as a supra-lithoglyphic veneer. Invariably recollect the caveat parlous: legerdermain utilizing the lineature arcane immutably impoverishes the artisan of akashic potency.
There are few known portrait artists, and all apparently come from the old Dominions; if other peoples are able to draw Portrait Cards, the records of the Wythucarn and Carillon Universities do not have any information on them.
Darsheen
Darsheen was an unknown artist until his sketchbook was recovered from a pocket dimension that had opened in the Hedge Maze of the Botanic Gardens in Candor. His black-and-white ink sketches were obviously quick and rough, but show a trained hand. The style emphasizes the emotions of, or associated with, the subject, leaving details of face and figure somewhat roughly delineated.
Gargoyle
Only one card has been found by the artist who signed him/herself "Gargoyle"; it was a thin, flexible rectangle of metal upon which a scene had been engraved and apparently enameled over to give color. The border of the card was engraved with symbols of no known origin. The area depicted was completely foreign, with strange lighting and plant-life. Adventuring group "Riffraff" stepped through the card to investigate, and vanished. Neither card nor group has been seen since.
Cameron Greyheart
This bade'in artisan draw Portrait cards of the various bade'in Holdings, that were kept by the bade'in to facilitate movement back and forth. The cards are assumed to still remain in the keeping of the bade'in. They have distinctive borders in the mohrait style. Greyheart died at a relatively young age, of a respiratory infection that he kept hidden until it was too late.
Altair Lark
Altair Lark was a human artisan who created what is thought to be the first True Deck; over the course of his life he created a total of six such decks before being tragically killed in a bar fight (he was reputed to be an alcoholic, and spent much of his waking hours either in front of an easel or a bottle). Many of the decks have now disappeared, and one is generally thought to have been destroyed.
Adrianne Nightmare
Adrianne was a human noblewoman who created a True Deck over the course of the last twenty years of her life. The Deck was formed of human skin stretched over plaques of bone, and painted in some sort of blood-based dyes. Adrianne was discovered dead with the last card finished in front of her, apparently of a heart attack. The Deck is considered to be cursed; everyone who has owned it has profited immensely but, within three years of having used it, met a gruesome end. The whereabouts of the Deck are currently unknown.
Evelyn Palladiarch
Evelyn was a human from Travioch who draw Portraits of her friends, all of whom are all long dead. The cards are now kept by the Palladiarch family and are available for scholars to examine within the family's library. Her style was marked by a graceful application of oil paints to each vellum card, and emphasized ornate backgrounds and fastidious details of dress and poise.
Calendyr Shair
This half-aseku artist was a sailor whose cards were often of ships and given as gifts to the captains of those vessels. He also draw a few Portraits of friends (all now deceased) and places he visited. His style was remarkably gothic, with dark, foreboding colors and gruesome details. The purpose for this style is unknown, since by all accounts he was a pleasant, cheerful man before meeting his death of a wasting disease while his ship was too far out to sea to get good medical help.
Missarian Wytphyr
This grey elf accompanied the armies of Darion Sun-Blazoned during the formation of the Dominions, and drew Portraits of Darion, Dake Half-Masked, Adrian Evander and Cer Oristial (these cards are now kept in the treasury of Mynedd Palace). He was drawing one of himself at Oristial's request when the card went Wild and he was trapped inside. Unfortunately, Oristial had vanished a week before, and the card has since been lost. Wytphyr's style is typically old inhre'atu, with elongated, delicate figures painted in rich, brilliant hues.
Alexos "Zip" Xylos
This human thief apparently discovered his talent by accident and immediately put it to underhanded use. Masquerading as a member of the gentry, he entered rich people's houses and then later sketched them from memory, using these sketches to safely enter and rob them. Zip ended up founding the Pandour Thieves' Guild of Candor, but died several years later of a drug overdose. His style is hasty but compelling, with emphatic black brush-strokes that capture the essence of each object depicted. Most of the cards have disappeared, presumably still owned by the Pandours.
There are a variety of dice used for telling fortune as well as for gambling, including the aseku athclan dice.
Dake's Four
These four dice were first used in their present form in BD 15 by Dake Half-Mask, Dominarch Darion's companion. The symbols on the dice inspired the symbols currently used in the Dominarch's Reckoning.
The dice are: Day, Birth, Birth and Cant. They are all carved in ivory, their symbols scrimshawed in colored inks. Day portrays the symbols of the days and a blank face depicted the unknown day. The two Birth dice portray astrological symbols. Cant portrays influences on the reading. These dice are used to tell fortunes.
| Sign | Interpretation |
| Penthe | Blood, underworld |
| Jameth | Renewel, good magic |
| Dantar | Endings |
| Arathin | Love, new beginnings |
| Vialle | Danger, potential |
| Gemstone | Wealth |
| Ship | Travel |
| Gryphon | Honor |
| Sword | Bloodshed |
| Wolf | Greed |
| Tree | Growth |
| Sickle | Cycles |
| Bow | Surety |
| Staff | Knowledge |
| Tower | Isolation |
| Dragon | Ferocity |
| Storm | Disaster |
| Raven | Loss |
| Ascension | Fortune looms |
| Conjunction | Fortune linked |
| Descension | Fortune passing |
| Opposition | Fortune reversed |
(Portrait decks were stolen from Zelazny's Amber series; True from AD&D)






