Samru was my RPG world, one that has evolved continuously from its first incarnation in the early 1980s to its latest, in 2004.

In its first incarnation, while I lived in Italy, it was very roughed out; I had Saldon and Candor, and little else. The adventures were pretty basic AD&D but helped me create the world maps and general feel for the setting.

Then I moved to Santa Barbara for college and ran a Candor-based campaign, The Heroes of Tharsis, from 1986-1988. That was where Samru really began to take its lasting shape, both in the form of better-drawn maps and a stable and evolving mythology, to which the characters continued to contribute throughout the decade to follow.

After graduation, I spent a year working in the "real world" and running a Spelljammer campaign that started in Samru but then hurtled into its celestial sphere and beyond: The Razor's Edge, from 1989-1990.

A few years later, while I was in graduate school in Los Angeles, I began a second Candor-based campaign, with players I met via The Belching Dragon BBS, that ran for several years: The Shattering Wars, from 1991 to 1993.

Then, with many of my old college friends moved to the LA area, I began a Cislunar campaign that ended running for many years. The first campaign was The Light or the Fire: Theophany, from 1994-1996.

After player and character tensions grew too much for that campaign, I wrapped it up and ran a lighter Al-Qadim campaign set on Samru's moon, Moha, again; we didn't run it to completion, but it was amusing while it lasted: The Longswords of Bashar, 1997-1998.

Finally, I ended the Cislunar campaign with a war that led to the death of the gods — The Light or the Fire: Reflections, from 1998 through 2003.

In 2000, simultaneously with the Cislunar campaign, I decided to run a 1-year "new century" play-by-email game set in the city of Saldon, also on Samru. It stretched out to 2 years and was a load of fun — a murder mystery filled with horrible dark secrets and revelations, back-stabbing, betrayal, and the eventual capture of the bad guy(s). Well, almost all of the bad guys; at least one PC baddie, Cecilio, sneaked away to backstab another day. I have the site that contained some basic campaign here, but not all of the posts: Saldon PBEM: The Center Cannot Hold (2000-2002).

Finally, to finish of The Light and the Fire: Reflections, I ran Samru's Armageddon, mostly by email due to various logistical difficulties, through 2003.

In 2004, I began a Victorian-style fantasy steampunk game — In Her Majesty's Secret Service, Samru 1889 — set almost two thousand years after the Cislunar campaign. Although amusing, it was short-lived. Players were scattered across three counties, tending to families and careers, and several moved away.

Samru isn't run anymore, although elements of it appear regularly in my fiction.

Zipped Samru Handbook