Planescape
After Jeff and I divorced, Glenzor was disbanded. However, players still wanted to play the Next Generation, so with his permission, I began to run a Planescape AD&D campaign for the Scintillating Company's progeny; ScintCo had already had one or two encounters with Sigil, a place that Mikhael thoroughly detested, I might add; although he was startled to find his long-lost mother, Katrina, living there as a member of the Athars.
Two others also GMed for this campaign so that I could run Angel, but it eventually petered out. Here are the few files I still have, from when I was running the game; I was running straight from the modules, which I then owned in their entirety. I still think Planescape is one of the most original AD&D settings ever published; I wish I could have played it through.